We believe that games play better with friends. For more than 20 years, we’ve been creating team-based multiplayer experiences that have entertained tens of millions of players all over the world and forged countless new friendships along the way.
Our studio culture is rooted in our open, friendly, and collaborative environment. Our games are made by people from all over the world, from our entry-level Fresh Talent hires to industry veterans, and we believe that fostering that diverse culture is the best way to build both our games and our studio. We have won numerous awards, including a ‘World-Class’ accreditation by Best Companies and being named one of the UK’s 100 Best Large Companies to work for.
Our offices are based in Bromley, UK.
We offer a comprehensive benefits package for you and your family, including:
Substantial performance-related pay system on top of your basic compensation, along with enhanced pension contributions and our life assurance scheme.
4 day work week: Tuesday - Friday
20 days of annual leave, equivalent to 5 weeks within a 4 day work week.
Summer & Winter closure, not taken from holiday allowance - 1st full week of August and Christmas Eve to New Years day.
Bespoke VISA and relocation packages for you and your family, with support from our team throughout the whole process.
Private Medical and Dental Cover for you and your family, along with a 24/7 digital GP service.
Extensive Mental Health support, with Line Manager Mental Health training, a group of Mental Health First-Aiders, and on-site or remote counselling.
Our bespoke Learning and Development course framework to help you grow as an employee, manager, and leader.
At Splash Damage, our Art Directors craft exciting creative visions, inspiring and motivating their Art teams, the wider project team and ultimately, the players. They deliver the best quality visuals possible collaborating with talent across all disciplines, ensuring that the game not only looks great but plays fantastically.
Splash Damage is looking for an experienced and exceptionally talented Art Director to join our growing teams of talented developers, helping us to create exciting games that are expertly built and enjoyed by millions.
Define, own, articulate and champion the aesthetic vision for the project.
Collaborate within the project’s leadership team to ensure that the game’s visuals serve game play and narrative needs while technical constraints are adhered to.
Work with Production to plan and prioritise the project’s Art deliverables.
Provide and sanity check task estimates and scope when required.
Work to highlight and mitigate any issues that may put the project at risk.
Review the project Art team’s output, giving actionable constructive feedback.
Work with the Art Leads to ensure their teams create high quality content in keeping with the project's visual direction.
Oversee the Art team’s pipelines and processes.
Set quality expectations and provide visual benchmarks.
Gather reference material, create style guides, mood boards and other documentation to support the visual direction.
Manage, coach and develop the Art team ensuring their growth as a unit and as individuals.
Delegate and assign work to team members, encouraging autonomy where possible.
Actively participate in the recruitment of project team members.
Act as a representative for the project and team to any external partners and stakeholders.
Develop and maintain a healthy creative team culture.
Shipped at least one title as a video game Art Director.
A minimum of five shipped titles credited as an Artist.
Strong foundational art skills including an excellent understanding of shape, form, composition and colour theory.
A portfolio demonstrating artistic direction capability and high competency in 3D and/or 2D asset creation.
Strong leadership and empathetic people management capability.
Exemplary communication skills and the ability to convey complex ideas in plain English.
The ability to solve creative problems intuitively through lateral thinking, pattern recognition, and innovative reasoning.
Deep knowledge of various video game Art sub-disciplines.
Solid comprehension of PBR workflows and their effect on final image quality.
Proficiency with industry standard 3D modelling tools and painting/illustration software.
Worked with industry standard asset tracking software such as Jira.
Bonus Points for:
Experience shipping titles on the Unreal Engine 4+Skills with supporting software such as Zbrush, Substance Painter and Designer.
A genuine interest in a wide range of visual media and art forms beyond video games.
World building and narrative experience.
Proven experience formulating and developing IP.
Splash Damage is an equal opportunity employer. We believe our teams create better work when they have a range of perspectives to draw from, and we are committed to creating an inclusive working environment that celebrates diversity.
You’ve probably seen hundreds of benefits packages before, so you know what to expect: private healthcare, pension contributions, holiday allowance...
At Splash Damage, you’ll get all of those along with a whole bunch you won’t be expecting like industry-leading maternity and paternity leave, discounts with local businesses, a Performance Related Pay scheme, free haircuts and manicures, and so much more.